
Although they were not physically present for most of the game, I loved how the scattered notes, memos, and photos left behind established their personalities and relationships. I found myself much more interested in Harry and the members of his expedition. It was not until later chapters that Norah began to show off the self-reliance and adventurous spirit which she had been advertised to possess. While she was clever and eager for adventure, I felt that so much of the early plot featured her simply following in the footsteps of Harry and his expedition, completing the exact same puzzles and re-creating the exact same effects. Norah was initially presented in a very appealing way - as a "quick-witted adventuress protagonist in a 1930s setting," but you did not actually see very much of that in the game's first few chapters.

However, after completing the game, I realized that it was more of a pacing issue than an actual problem of characterization. I came away with a much more mixed impression of Call of the Sea's cast of characters - at least at first. Even the sinister undersea setting of Norah's frequent recurring nightmares (and, eventually, the later chapters of the game) was stunning to observe and rich with life! The depth of Norah's feelings for Harry come across in her every voiced line and gesture The Question of Character

I thoroughly enjoyed looking at Call of the Sea throughout each and every chapter of the game. Even when later chapters, set on mountains or in caves, lost some of the color of the earlier jungle levels, they still kept flashes of brightness in the form of bright blue and gold murals and coded messages. Its bright, cheery color palette stands in distinct contrast to the dark, gloomy aesthetic which many other games featuring horror and Lovecraftian elements tend to sport. Call of the Sea is consistently pretty to look at.
